Sunday, March 10, 2013

Gratuitous Space Battles

                                                            
Gratuitous Space Battles (GSB) is a video game developed by the UK-based company Positech Games. It was released on November 17, 2009. On one level the title is a space battle simulation consisting of a number of engagements between two opposing fleets of ships. While sometimes assumed to be a real-time strategy (RTS) game based on screenshots, actual gameplay focuses on the setup prior to the battle, making it play more like a tower defense game.

A custom made game engine was produced for the 2D game. Gratuitous Space Battles generally received favourable reviews upon release. Most reviews praised the detailed graphics with some finding the gameplay a little confusing, at least initially.

Plot

As the title suggests, there is no plot per se; the battles are entirely gratuitous. The player is presented with a number of skirmish scenarios in various space locations. Missions are not linked with any particular narrative, nor are there any briefings, debriefings, or scripted sequences: the battles are purely gratuitous.

                                              


Battle showing enemy ships to the right

Gratuitous Space Battles challenges players with defeating opposing space fleets through careful pre-battle planning. For each skirmish or engagement, the player has a fixed budget and a maximum number of ships (pilots), as well as various other limitations or rules which influence the outcome of the battle. For example, a given environment may reduce the effectiveness of ship shields, or may reduce weapon ranges. Players must take this information into account when selecting and positioning the ships that form their own fleet. Once players have selected their ships and issued orders to the ships concerning how to engage the enemy fleet, the battle begins.


The battle itself proceeds completely without human interaction, with the outcome being determined entirely based on the initial configuration, rather than on player reflexes or mid-battle decisions. Players are only able to move the camera and speed up the gameplay to four times the normal speed. Customized fleets can be shared online for others to play with.

Honor

Gratuitous Space Battles encourages players to win battles using as few resources as possible by awarding honor for any unspent funds. That is, for each point of budgetary allocation which a player could have spent but did not, a point of honor is awarded upon victory. The game tracks the maximum honor previously awarded per battle at each difficulty level, so players can continue to earn more only by beating their previous best. After amassing a sufficient quantity of honor, it can then be traded (spent) to unlock new ship modules, new ship hull configurations, and new playable alien races

Ship design

As Gratuitous Space Battles consists solely of combat in space (foregoing any of the other elements of a traditional 4X game), it gives players a great deal of flexibility in how ships are designed. For a given playable race, players have a number of hull configurations from which to choose, made up of three different sizes of ships (fighters, frigates, and cruisers). Different ship hulls have different numbers of mounting points for modules and weapons, as well as having various inherent characteristics (in the form of overall bonuses in specific areas). Shield generators, crew quarters,and reactors to power the ship are also able to placed. Players must balance ship cost, weight, speed, power, crew, and offense/defense capabilities in deciding what combat role a given spacecraft will fulfill.
                                                     
Link of game to download : http://adf.ly/JaBuE
size of game to download : 73.85 MB

                                      
Minimum System Requirements:
CPU:1.5 GHz processor


RAM:1GB


VGA:3D Card with 128MB video memory


DX:DirectX 9.0c


OS:Windows XP or Vista


http://gamesystemrequirements.com/
HDD:300 MB

Sound:Any

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