Friday, March 8, 2013

Age of Wonders II: The Wizard's Throne

                                                                  
Age of Wonders II: The Wizard's Throne is a turn-based strategy video game in a fantasy setting. The first sequel to Age of Wonders,
Differences from Age of Wonders

Unlike in Age of Wonders, where the player has the option of removing their leader from the map, players in Age of Wonders 2 take the role of an immortal spell-casting Wizard, who cannot be upgraded, but in certain circumstances can survive being killed.

Magic system

In Age of Wonders, magic is used via the spell casting abilities of leaders and heroes, and global spells can be cast some distance away from the hero; use of spells in combat is restricted to battles where a hero with spell casting is present.

Magic use in Age of Wonders 2 uses a "domain" system; spells can only be cast within the domain of the casting wizard, or the domain of an allied wizard. Magic domains can overlap with each other, and in the simple case, are centered on the Wizard. When a Wizard is present in a Wizard's Tower, the radius of the domain increases significantly, and in addition is radiated by other Wizard's Towers, Magic Relays and Heroes under the control of the player. Global spells can only be cast by the Wizard, via a spell book located in the main user interface; spells can be cast in combat by either Heroes involved in the battle, or (provided the battle takes place inside their domain) the Wizard who controls any party which entered the battle.

In contrast to Age of Wonders, the maps for tactical battles are now much smaller. This led to faster combat and less maneuvering of units. Also in contrast to its predecessor, when gaining new levels Heroes can no longer choose new skills from a list of all available skills; instead, the player is forced to choose one of three offered skills, depending on the Hero's class.
                                                     

The Wizards

A war party preparing to attack a city defended by Nimue.

Each sphere is mastered by two wizards (except Cosmos), only three wizards do not have a seat in the Circle of Evermore: Julia, Queen of the Elven Court; Meandor, her brother; and Merlin, a Human King.

The other wizards are:

    Water: The Jolly Merchant Marinus and The Mysterious Nimue
    Fire: The Arrogant Yaka and The Seductive Karissa
    Earth: The Grumpy Fangir and The Solitary Mab
    Air: Tempest, Lord of the Skies and Artica, the Ice Queen
    Life: The Wise Anon and The Ancient Serena
    Death: The Twisted Nekron and Arachna, the Spider Queen

                                                          
Link of game to download : http://adf.ly/Ja9Ay
size of game to download : 407.93 MB
Program to mount Iso games Best: Deamon Tools
Link of crack for both games to download : http://adf.ly/VnEE7
Size of crack for both games to download : 3.41 MB
                                             
System requirements

Pentium II 300 CPU, 64MB RAM, 500MB hard disk, 4MB DirectX compatible graphic card, 8x CD-ROM drive

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